Tuesday, August 13, 2013

Don't look now, but you're losing

So I took FNM off last week, as I could only get a hall pass for one night/day of gaming.  I knew I wanted to hit Gameday because those full art cards are just so damned sexy.  I took my Big Red deck from my last post and it was a totally different run, I wound up 1-3 thanks to a round 4 bye.  I just could get any synergy going, it was either flood or no mana, I didn't change a thing.  And it wasn't like it was a fun set of losses, we were done fast most rounds so I just sit around and wait, which really sucks.  It's a lot more fun to lose and put up a fight, but when you got nothing, it's just misery.

So I decided to dust off and start from scratch, taking a cue and trying out Harry Bradford's G/R Aggro from the SCG Classic in Albany last weekend.  So far in playtesting it seems to work well.  I'm gonna take it to FNM this week and see what I can come up with.  Next week I'll be back home in Arkansas, maybe try to hit up one of my old LGS's and see what I can do in a different meta.  So what are you playing?  Anything besides the obvious big hitters out of M14?  Let me know.

Oh and Bryan Fry, if you're reading this, I miss your podcast, none of the other standard casts are as good.


Arbor Elf
Elvish Mystic
Flinthoof Boar
Ghor-Clan Rampager
Scavenging Ooze
Strangleroot Geist
Thundermaw Hellkite

Domri Rade

Mizzium Mortars

Basic Lands

Kessig Wolf Run
Rootbound Crag
Stomping Ground

Burning Earth
Volcanic Strength
Ruric Thar, the Unbowed
Bonfire of the Damned
Flames of the Firebrand
Pillar of Flame

Monday, August 5, 2013

Long Break, and Red Deck Wins...Still

So, with vacation, school, inlaws visiting, and life in general I haven't found time to play much Magic.  But I got back and played to last two weeks.  Feels good to get back and socializing with my gaming friends.  I was running BR Vampires last week, but this week an article on TCGPlayer caught my eye. It's red, but its BIG, and I thought that was pretty cool, given that most people are running 2-3 color decks in my meta so lots of shocks and that gives a larger deck time to ramp up.  One of the things I tried to do was ensure I had at least 3 lands in my opening hand, and really hoped one of them was a Mutavault.  I realize now that the Mutavaults are there to help trigger the Hellrider damage triggers.  Overall the deck handled very well, seemed to be a good match up against most of my meta, I really only got nervous once, playing against Kalonian Hydra.  It held its on very well against American Midrange.  So on with the list if you really want to see it.

4 Bonfire of the Damned
4 Boros Reckoner
3 Brimstone Volley
4 Burning Earth
4 Chandra's Phoenix
4 Hellrider
21 Mountain
4 Mutavault
4 Pillar of Flame
4 Searing Spear
4 Thundermaw Hellkite

1 Blasphemous Act
3 Curse of the Pierced Heart
3 Mark of Mutiny
3 Skullcrack
3 Volcanic Strength
2 Wild Ricochet